![]() Also, in this mode is possible to find new characters, once defeated, they can be used in other modes.Ĭollection mode, the player can search for any level available in the game, and play it. To more victories you achieve, you will be able to assemble a picture of your character. Win Contest mode, tournament in which you must fight and defeat as many opponents as possible. The player can obtain a certified from their Bust-A-Move Grade from 1 to 20. After defeating all the characters the player will appreciate a small epilogue about the character he has played with.Ĭhallenge mode, a series of levels where the skill of the player is classified. Player vs Computer mode, A kind of story mode, shows the origin game of each character. Puzzle mode, It consists of a branch of levels, where the player advances choosing between 2 possible paths until reaching the end, in a total of 30 levels. In the Nintendo 64 version, a 4-player simultaneous option is available. As in Bubble Bobble, the 1st player, when he/she picks Bub, gets Bub, and the 2nd player gets Bob. The ability to choose a character was introduced. This game also marks the introduction of new bubbles: Rainbow Bubble (when bursting the bubble next to the rainbow bubble, the rainbow bubble will assume burst bubble color), Star Bubble (hit it, the star will burst all of the same colored bubbles on the screen), Metal Bubble (all bubbles in the path of the metal bubble will burst), and Trouble Bubble (this bubble cannot burst). Each scrolling playfield occupies the same space on the world map as five previous levels. Gameplay is further varied by the implementation of new scrolling playfields that are several times as high as the screen and must be conquered as an endurance event. Despite this some versions include a reimplementation of the Puzzle Bobble 2 levels now built around nodes (entitled Version 2.5). The player is not penalised if such bubbles again leave the playing field without attaching to anything (except for adding to the number of moves until the field is pushed down by one empty line). One result of this change that may appear strange to players of previous versions is that shooting a bubble to the top of the visible playfield without striking any bubbles causes it to bounce and start travelling back downwards. When a node is no longer connected to any bubbles, it will disappear and when all nodes in a level have vanished the level is complete. It is played for high score: both the score and the number of bubbles popped are counted.The game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. The final mode is Challenge mode: it is an endless unwinnable mode where new bubbles are continuously added from the top. Removing more than the required three bubbles at a time sends bubbles to the opponent’s field. ![]() Instead of the ceiling descending, new bubbles are added from the top. In two-player mode, the goal is to make the other player fail. ![]() The two-player mode from the arcade version also reappears, but optionally adds a series of ten computer opponents with different playing strategies. Another new element is a boss fight in the final level. Water bubbles burst, with the downward stream recoloring all bubbles it touches. Lightning bubbles move sideways if hit, clearing a horizontal line. Also new are gameplay elements in the form of special bubbles: explosive bubbles destroy bubbles in a small radius around them if hit. Some arcade levels are reused, but most are entirely new. ![]() The game consists of 100 levels, more than tripling the number from the arcade game. In single player mode, the goal is to clear pre-set bubble patterns. The game is lost if any bubbles touch the bottom. The ceiling periodically descends, pushing the bubbles downward. When three or more bubbles of the same color touch on the play field, they are removed, with any bubbles falling away that are not attached to ceiling, side wall or another bubble. The general concept remains the same: the player controls a catapult at the bottom of the screen that shoots bubbles of random colors. It greatly increases the number of levels, has new gameplay features and introduces new modes. The home version of Bust-A-Move is not a straight adaptation of the arcade game.
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